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BookHelper. #Behavioral Economics: Past, Present, and Future. Part 6. Языковая поддержка для изучающих английский язык





                           1584 THE AMERICAN ECONOMIC REVIEW JULY 2016


envelope winners would be paid $2 but if the chip came from the Tails envelope they would win $3. Of course the optimal strategy in this game is to only circle numbers in the Tails row since those have a 50 percent higher expected payoff 
(the benefit that you get from doing something), but this strategy was not obvious to everyone. About half the subjects (MBA students at a top university) adopted the correct strategy of circling only Tails, but the rest used what might called an “inept (someone who is inept does not have much ability or skill) mixed strategy,” dividing their choices between Heads and Tails, with the most common allocation being three Tails and two Heads, matching the ratio of the payoffs.[3]  The question that Kahneman and I were most interested in, however, was not these initial choices. This was an experiment about learning. So we had the subjects repeat the same task nine more times. Each time the subjects got feedback about the outcome of the coin toss and the number drawn, and the winning guessers were paid in cash immediately in plain view of the other subjects. Try to guess the results as a thought experiment. Of the subjects that did not figure out (to be able to understand something) the “all Tails” strategy immediately, how many learned to use that strategy over the course of the nine additional trials? The answer is one. One subject switched at some point to an all Tails strategy, but that subject was offset (to balance the effect of something, with the result that there is no advantage or disadvantage) by another subject who had circled only Tails on the first trial, but then switched to the inept mixed strategy at some point during the “learning” phase. It is instructive to consider why there was essentially no learning in this experiment. We know from psychology that learning takes place when there is useful, immediate feedback. When learning to drive we quickly see how much pressure to use on the accelerator and brake pedals in order to start and stop smoothly. In the experiment, however, the subjects were first told the outcome of the coin flip, then the number drawn. Obviously, about half the time the coin came up Heads, and those who were including Heads in their portfolio were pleased to be still in the game (if only for another few seconds). Furthermore, every time that someone won some money from a Heads outcome, there was some reinforcement for continuing to include some of that “strategy” in the portfolio. The general point is that learning can be difficult even in a very simple environment. Those who teach an introductory course in economics know that many of the first principles that are basic to rational choice models (such as the notion of opportunity costs (Opportunity cost is the profit lost when one alternative is selected over another. The concept is useful simply as a reminder to examine all reasonable alternatives before making a decision, https://www.youtube.com/watch?v=Ho6WuSAuECs ) are by no means intuitively obvious to the students. But our models assume they can understand much more difficult concepts such as backward induction (backward induction is the process of reasoning backwards in time, from the end of a problem or situation, to determine a sequence of optimal actions, https://www.youtube.com/watch?v=pyLKkN5HpDY ). As for the argument that people will do better in experimental tasks if the stakes are raised, there is little or no evidence to support this hypothesis. The first empirical test (empirical testing is a research method that employs direct and indirect observation and experience)


of this idea was conducted by David Grether and Charles Plott (1979) in the context of an investigation of the “preference reversal phenomenon,” discovered by psychologists Sarah Lichtenstein and Paul Slovic (1971).







Lichtenstein and Slovic presented subjects with two gambles, one a near sure thing they called the p-bet (for high probability) such as a 35/36 chance to win $10, the other more risky called the
$-bet, such as an 11/36 chance to win $30, a higher potential payoff. Subjects were

VOL. 106 NO. 7 THALER: BEHAVIORAL ECONOMICS: PAST, PRESENT AND FUTURE 1585

asked to value each bet by naming the lowest price at which they would sell it if they owned it, and also to choose which of the bets they would rather have. The term “preference reversal (preference reversals refer to the observation that there are systematic changes in people’s preference order between options. Preference order refers to an abstract relation between two options)”


emerged from the fact that of those who preferred the p-bet, a majority reported a higher selling price for the $-bet, implying that they valued it more than the p-bet. 

Grether and Plott (1979) were perplexed (confused because you cannot understand something, https://www.youtube.com/watch?v=ZM1TpzQUsIs ) by this finding and set out to determine which mistake the psychologists must have made to obtain such an obviously wrong result. Since the original study was based on hypothetical questions, one of the hypotheses Grether and Plott investigated was whether the preference reversals would disappear if the bets were played for real money. (They favored this hypothesis in spite of the fact that Lichtenstein and Slovic (1973) had already replicated their findings for real money on the floor of a Las Vegas casino)
What Grether and Plott found surprised them. Raising the stakes did have the intended effect of inducing (to cause something, especially a mental or physical change, https://www.youtube.com/watch?v=bcRCYD1DZ7Q ) the subjects to pay more attention to their choices (so noise was reduced) but preference reversals did not thereby vanish; rather, their frequency went up! In the nearly 40 years since Grether and Plott’s seminal paper (seminal works, sometimes called pivotal or landmark studies, are articles that initially presented an idea of great importance or influence within a particular discipline), I do not know of any findings of “cognitive errors” that were discovered and replicated with hypothetical questions but then vanished as soon as significant stakes were introduced.

C. The Invisible Handwave

There is a variation on the “if there is enough money at stake people will behave like Econs” story that is a bit more complicated. In this version markets replace the enlightening role of money. The idea is that when agents interact in a market environment, any tendencies to misbehave will be vanquished (defeat thoroughly, https://www.youtube.com/watch?v=5akHhbqv_o4 ). I call this argument the “invisible handwave” because there is a vague allusion (an expression designed to call something to mind without mentioning it explicitly; an indirect or passing reference, https://www.youtube.com/watch?v=si8dQKrDIBg ) to Adam Smith embedded in there somewhere, and I claim that it is impossible to complete the argument with both hands remaining still. Suppose, for example, that Homer falls prey (to be influenced by someone or something) to the “sunk cost fallacy (the idea that a company or organization is more likely to continue with a project if they have already invested a lot of moneytime, or effort in it even when continuing not the best thing to do, https://www.youtube.com/watch?v=vpnxd31y0Fo )” and always finishes whatever is put on his plate for dinner, since he doesn’t like to waste money. An invisible handwaver might say, fine, he can do that at home, but when Homer engages in markets, such misbehaving will be eliminated. Which raises the question: how exactly does this occur? If Homer goes to a restaurant and finishes a rich dessert “because he paid for it” all that happens to him is that he gets a bit chubbier (slightly fat, in the way a healthy baby or young child is). Competition does not solve the problem because there is no market for restaurants that whisk (take or move (someone or something) somewhere suddenly and quickly, a kitchen tool )


the food away from customers as soon as they have eaten more than X calories. Indeed, thinking that markets will eradicate aberrant behavior (is something that does not follow the correct or expected course or something that is not typical or normal)


shows a failure to understand how markets work. Let’s consider two possible strategies firms might adopt in the face of consumers making errors. Firms could try to teach them about the costs of their errors or could devise a strategy to exploit the error to make higher profits. The latter strategy will almost  always be more profitable. As a rule it is easier to cater to (to provide people with something they want or needespecially something unusual or special) biases  (to influence someone’s opinionsdecisions etc. so that they behave or think in an unfair way) than to eradicate them. DellaVigna and Malmendier (2006)




provide an instructive example in their article “Paying Not to Go to the Gym.” The authors study the usage of customers of three gyms that offer members the choice of paying $70 a month for unlimited usage, or a package of 10 entry tickets for $100. They find that the members paying the monthly fee go to the gym an average of 4.3 times per month, implying an average cost of over $17 per visit.


[3] Likewise, when Heads and Tails aren’t equally likely, people tend to engage in “probability matching” behavior instead of just picking the more likely outcome every time. See Vulkan (2000) for a survey aimed at economists

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